🇷🇺 Версия на русском языке

Intro

Game system: Masks: A New Generation

Timing: one session up to 4…6 hours

That is full materials set up for one-shot, spin-off, or new team start

This adventure has three main themes:

What inside?

Setup — open scene

NPC — Master’s characters, their drives, moves, and hooks for players’ conflicts

Locations

Play to find out

Pregens and player’s welcome page — a page with a short annotation of the game and variable booklets

How to play with them — hooks, bounds with NPC, and setup for master’s moves for pregens

<aside> ⛔ If you are a player and accidentally came onto this page — all materials later become a huge spoiler for you If you are brave enough — read later

</aside>

Setup

In the evening the team went on patrol They saw alarm lights flashing red in the windows of the SciNapse tower. They saw a dark figure running down the corridors.

The team rushes to help — and soon finds themselves on the roof of the building closest to the tower. Several flashes from the shots — they made out the figure of a man in a coat with something big and heavy in his hands. This person runs down the corridor and jumps out the window to be on the same roof as the heroes. This is a robot, he holds a protected suitcase in his hands. He straightens up and points his blaster at the heroes. They hear a mechanical voice:

— Don't get involved.

In the window from which he jumped, the figure of the second person appears, who did not dare to jump. He will get through to the heroes — shout through the rain, amplify his voice with speakers or be heard by their communicators:

— The drone in front of you and the suitcase in his hands are the property of the SciNapse corporation. Arrest it immediately and return it to its owner.

What will they do?

NPC

The Robot

This robot is just a shell for a digitized personality. The operator could unload himself from the servers to this station or move out to the Internet

This robot is just a shell for a digitized personality. The operator could unload himself from the servers to this station or move out to the Internet

image (8).png

Drives: deliver the contents of the suitcase to his lair at any cost; regain his identity

Conditions: Angry, Guilty, Insecure, Hopeless

Moves:

The Outsider, Newborn, Transformed and Bull can find themselves in him — use it to tie the characters to the story

The Brain can see his shame’s reflection in him

Make it so that the Beacon and the Star can’t pass by this exciting story

<aside> ❓ Who controls the robot?

</aside>

<aside> ❓ Why is the content of the case so important to him?

</aside>


Head of security

Retired Major of the International Legion. He was seriously injured, and lost his arm - his life is supported by the SciNapse endoskeleton, so he will do any job for them

Retired Major of the International Legion. He was seriously injured, and lost his arm - his life is supported by the SciNapse endoskeleton, so he will do any job for them

image (10).png

Drives: Reclaim corporation property at any cost and keep its secrets

Conditions: Angry, Afraid, Insecure, Hopeless

Moves:

The Delinquent may be disgusted by his imperative behavior — use this to activate the move "Use your connections”

The Soldier, Legacy, Protege, and Reformed are responsible to society as heroes — he will definitely use this to drag them into history

Everything starts with him, and everything ends with him: introduce him in the last scene to escalate the conflicts again and make the participants decide which side they are on.

<aside> ❓ How far is he willing to go protecting other people's secrets?

</aside>

<aside> ❓ Why is this mystery so important to SciNapse?

</aside>